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[辅助工具] [雷神之锤:冠军]Opencv 透视自瞄 2.5

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发表于 2023-2-25 19:19:47 | 显示全部楼层 |阅读模式 | Firefox | Windows 10
本帖最后由 搬运工 于 2023-2-25 19:23 编辑

图片.png

使用方法:
在窗口模式或无边框模式下运行游戏,然后运行 exe 并切换到游戏窗口。黑客将自动检测您的屏幕分辨率。
自瞄透视默认洋红色。将敌方模型颜色设置为洋红色/紫色/紫色。默认情况下
游客,如果您要查看本帖隐藏内容请回复

OCVAIM.ini设置说明:
  1. CLASSNAME window = uses the foreground window to find the game
  2. SHOWDEBUGWINDOW = shows what bot is looking for in debug windows, lowers performance, only use for debugging
  3. ColorMin = the min HSV color you want to detect or aim at
  4. ColorMax = the max HSV color you want to detect or aim at
  5. SaturMin & Max = intensity/purity of color
  6. BrightMin & Max = brightness of color

  7. AIMBOT = 1 default aimmode with checks, 2 = no matrix, no checks
  8. aimsens = aim sensitivity, low value fast and accurate but more shaking,higher value = slower, more smooth but less accurate aim
  9. aimkey = the key to activate aimbot or autoshoot, Shift is default
  10. aimfov = aim field of view, smaller is better for performance
  11. aimspeed_uses_dst = aimspeed uses distance = 1 = the smaller the distance to target the faster the aimspeed, 2 = the smaller the distance the slower the aimspeed
  12. aimspeed = 0 off and no limit, 5 slow don't move mouse faster than 5 pixel, 100 fast
  13. aimheight = 1 would aim one pixel higher, -2 aims two pixel lower
  14. aimleftright = move aim to left, or right
  15. invertmouse 0 = default, 1 = for people who use inverted mouse
  16. TurboMode 1 = resizes for better speed, not needed below 320x240
  17. AUTOSHOOT = autoshoot 1 = only stop shooting if key is released, 2 = always stop shooting + delay, in some games 1 is better in others 2, also depends how fast a weapon is shooting
  18. as_xhairdst 5 means autoshoot activates if crosshair is 0-5 pixel away from target, lower value is more accurate
  19. as_compensatedst = autoshoot compensates for distance, if target is far away autoshoots field of view will be smaller, if near, field of view is bigger, 0 = off
  20. as_delay = autoshoot delay, wait x ms before fireing again
  21. dilation = makes the target larger, helps model recognition
  22. morph = closes small holes inside the target, helps model recognition
  23. erosion = makes target thinner, usually not needed, can make target detection worse
  24. noise_removal = removes noise from screen, in most games not needed and higher values makes target detection worse
  25. minapproxsize 10 = filters out wrong shaped objects, the higher the rounder, is affected by dilation, morph and erosion
  26. MAXapproxsize 99 = 10-99 ignores angular and rectangle shapes (lines, triangles, squares)
  27. is_straight_line use 1 if target is a straight line (hp bars)
  28. is_straight_line 0 do not check for straight line, if target/enemy is not a line
  29. high_priority 1 = set process to high-priority, 0 default
  30. update_delay = scan screen every x milliseconds, can't be 0 to reduce cpu load, 1 is default and recommended, 2+ can make aim worse
  31. dpi_awareness 1 = adjust aim if desktop scaling is enabled
  32. overlay_update_delay 2 = update overlay every x milliseconds

  33. //Aimkey code examples, hex 0x10 = decimal 16 = shift
  34. aimkey = 1 = Left Mouse
  35. aimkey = 2 = Right Mouse
  36. aimkey = 4 = Middle Mouse
  37. aimkey = 16 = Shift
  38. aimkey = 17 = Ctrl
  39. aimkey = 18 = Alt
  40. aimkey = 20 = Caps Lock
  41. aimkey = 32 = Space
  42. aimkey = 88 = X key
  43. aimkey = 67 = C Key
  44. aimkey = 86 = V Key

  45. //HSV colors:
  46. Orange 0-22
  47. Yellow 22- 38
  48. Green 38-75
  49. Blue 75-130
  50. Violet 130-160 <-- ColorMin, ColorMax
  51. Red 160-179 and 0-10
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